It's a Hold Up! [Day 7, Late-Morning]
Re: It's a Hold Up! [Day 7, Late-Morning]
Fuff finds himself nearly slipping, but by the joined efforts of his comrades they catch him before going over. Pulling him onto the center of the train cart. Now.. with the harrowing journey of the descent onto the train car the real work began.
Someone had to couple the four corners of the cart, and quickly!
- This is accomplished by a "Passive Roll" of Brawn 2, meaning that if you have Brawn 2 you are able to perform this with an auto-success as an action.
- Otherwise, you will have to roll an Athletics check at Average difficulty.
Meanwhile, a much harder job, someone had to climb down and get to the back and front of the cart to decouple both sides.
- This is accomplished by a Average Coordination or Athletics action to climb down as a Action. This may be accomplished as Passive check if the character has 2 in both Athletics and Brawn or Coordination and Agility.
- Otherwise, you may attempt this as a Maneuver with a difficulty of hard with a Challenge Dice.
Once down there the person who decouples it will either need to perform a Passive Athletics or Mechanics check. If they have at least 3 in either skill they auto-succeed. However, if they do not they will have to roll against Hard difficulty as an action.
Quicker, the better, their intrusion was sure not to be unnoticed.
Someone had to couple the four corners of the cart, and quickly!
- This is accomplished by a "Passive Roll" of Brawn 2, meaning that if you have Brawn 2 you are able to perform this with an auto-success as an action.
- Otherwise, you will have to roll an Athletics check at Average difficulty.
Meanwhile, a much harder job, someone had to climb down and get to the back and front of the cart to decouple both sides.
- This is accomplished by a Average Coordination or Athletics action to climb down as a Action. This may be accomplished as Passive check if the character has 2 in both Athletics and Brawn or Coordination and Agility.
- Otherwise, you may attempt this as a Maneuver with a difficulty of hard with a Challenge Dice.
Once down there the person who decouples it will either need to perform a Passive Athletics or Mechanics check. If they have at least 3 in either skill they auto-succeed. However, if they do not they will have to roll against Hard difficulty as an action.
Quicker, the better, their intrusion was sure not to be unnoticed.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Jyrvess Ertil
- Posts: 634
- Joined: Fri Jul 03, 2020 4:11 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Jyrvess took a quick look at the car....as it was she had taken a quick read through some likely manufacturers and came up lucky. "Alright this particular model of car should have a weak spot just behind were the two couples engage. A good kick to it about." She tilts her hand to show the angle, "that degree of angle, should cause it to pop loose and make uncoupling easier."
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Valuable Facts: Trains Average Knowledge: Education: 2eP+2eA+2eD 4 successes






Triumph to Vinny, 2 Advantages to everyone to do stuff related to decoupling the train car.
[Used Valuable Facts which triggered Improved Researcher]
-------------------------
Valuable Facts: Trains Average Knowledge: Education: 2eP+2eA+2eD 4 successes






Triumph to Vinny, 2 Advantages to everyone to do stuff related to decoupling the train car.
[Used Valuable Facts which triggered Improved Researcher]
- Vincenzo Senesca
- Posts: 105
- Joined: Sun Jul 26, 2020 3:12 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Vincenzo attempted to get the decoupling done in a hurry, unfortunately getting there seemed harder then I've thought it might be.
A much harder job, athletics at hard to get to the decoupling as a Maneuver. One boost from free running. Destiny hard upgraded: 2eP+1eA+1eB+2eD+1eC 2 failures, 2 advantage







Failed (Can I use the advantage to make it but as an action instead of the manuever?)
A much harder job, athletics at hard to get to the decoupling as a Maneuver. One boost from free running. Destiny hard upgraded: 2eP+1eA+1eB+2eD+1eC 2 failures, 2 advantage







Failed (Can I use the advantage to make it but as an action instead of the manuever?)
Human * Deliquent * Native
Carries: Heavy clothing, Datapad, Sap gloves, breath mask, datapad
Carries: Heavy clothing, Datapad, Sap gloves, breath mask, datapad
Re: It's a Hold Up! [Day 7, Late-Morning]
Vincenzo fell, not finding the grip he was supposed to and slipped down below. luckily, however, with Jyvress' wise words he caught onto the train again at the last second and pulled himself back up right by the train connection.
[Triumph used]
[Triumph used]
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Vincenzo Senesca
- Posts: 105
- Joined: Sun Jul 26, 2020 3:12 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Luckily the decoupling process went much smoother and in moments Vincenzo's part of the job was done.
decoupling the carts athletics at hard 2 bonus advantages from jyrvess: 1eP+2eA+3eD 2 successes, 2 threat






Total 2 success 0 threat
decoupling the carts athletics at hard 2 bonus advantages from jyrvess: 1eP+2eA+3eD 2 successes, 2 threat






Total 2 success 0 threat
Human * Deliquent * Native
Carries: Heavy clothing, Datapad, Sap gloves, breath mask, datapad
Carries: Heavy clothing, Datapad, Sap gloves, breath mask, datapad
Re: It's a Hold Up! [Day 7, Late-Morning]
Round 1:
Jyvress [x]
Vincenzo [x]
Manny [ ]
Fuff [ ]
Jyvress [x]
Vincenzo [x]
Manny [ ]
Fuff [ ]
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Manny Donos
- Posts: 709
- Joined: Wed Jul 01, 2020 2:01 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Manny wasn't exactly Ladykiller McManmuscles, but he was certainly strong enough to lock down his corner.
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Brawn 2 auto-success
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Brawn 2 auto-success
Re: It's a Hold Up! [Day 7, Late-Morning]
Try hard as he might, instructed as he was, Fuff was not able to dislodge the bolt. Damn late addition of opposed thumb to feline genome.
LM7. Athletics. Flip. 2 Advantages.: 1eP+2eD 0 successes, 1 threat



[1 Advantage to make next attempt easier]
LM7. Athletics. Flip. 2 Advantages.: 1eP+2eD 0 successes, 1 threat



[1 Advantage to make next attempt easier]
Farghul ω Immigrant ω Fluffy
Re: It's a Hold Up! [Day 7, Late-Morning]
With the back car decoupled the cars behind start slowing down. Troopers from the back have climbed out and fire on the crew on their car but it's to no effect as the cars drift further and further away.
"LOOKOUT," comes a yell over the comm-link, "WE GOTS TROUBLE!" she shouted.
At the front a squad of troopers were climbing out of their rail-car and trying to get around to the top to come deal with the thieves.
Decouple [ ]
Corner [ ]
Corner[ ]
Corner[ ]
Corner[x]
Decouple[x]
"LOOKOUT," comes a yell over the comm-link, "WE GOTS TROUBLE!" she shouted.
At the front a squad of troopers were climbing out of their rail-car and trying to get around to the top to come deal with the thieves.
Decouple [ ]
Corner [ ]
Corner[ ]
Corner[ ]
Corner[x]
Decouple[x]
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Manny Donos
- Posts: 709
- Joined: Wed Jul 01, 2020 2:01 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Ignoring them for the moment, Manny moved to another corner to decouple it.
- Jyrvess Ertil
- Posts: 634
- Joined: Fri Jul 03, 2020 4:11 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Jyrvess rushed over and hooked up a corner.
(Brawl 2 auto pass)
(Brawl 2 auto pass)
- Vincenzo Senesca
- Posts: 105
- Joined: Sun Jul 26, 2020 3:12 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Climbing wasn't Vincenzo's Strong pount today it seemed as he moved to make his way back up slowly he missed a hand hold, whatever happened here it wasn't likely goign to be good.
climbing back up! Taking the easier way: 1eP+2eA+1eB+2eD 3 failures, 2 advantage






((Advantage to not completly fall off?))
climbing back up! Taking the easier way: 1eP+2eA+1eB+2eD 3 failures, 2 advantage






((Advantage to not completly fall off?))
Human * Deliquent * Native
Carries: Heavy clothing, Datapad, Sap gloves, breath mask, datapad
Carries: Heavy clothing, Datapad, Sap gloves, breath mask, datapad
Re: It's a Hold Up! [Day 7, Late-Morning]
When Vince tried climbing his way back up his hand slipped, the metal of the train had received a weather treatment which made it more slippery than he'd prepared for. Slipping he was able to catch himself from falling but it wasn't a total loss as he found a few unconventional holds that would surely be easier.
+2 boost to next attempt.
+2 boost to next attempt.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
Re: It's a Hold Up! [Day 7, Late-Morning]
Fuff was useless in this de-bolting thing so he decided to hold off the guards in a different way... by spilling something very greasy and gooey down on them so as to slow them down! Such a cat thing to do, to drop a can of something the shelf for maximum mess. [Destiny Point to have the thing.]
Farghul ω Immigrant ω Fluffy
Re: It's a Hold Up! [Day 7, Late-Morning]
The troopers got closer, four men, two broke off and continued ahead while two of the others started to shoot at our protagonists! Luckily, due to the movement of the train their shots went wide!
Pew Pew at Fuff, cause he was doing something shady!: 2eP+1eA+3eD+2eS 2 failures, 1 advantage








Players may choose to shoot back, or simply continue to work on getting the loot out of there. Trooper group 1 is at long, 2 is at Medium.
2 Setback to any attacks made on the Troopers due to the movement of the train.
Decouple [ ]
Corner [ ]
Corner[X ]
Corner[X ]
Corner[x]
Decouple[x]
Pew Pew at Fuff, cause he was doing something shady!: 2eP+1eA+3eD+2eS 2 failures, 1 advantage








Players may choose to shoot back, or simply continue to work on getting the loot out of there. Trooper group 1 is at long, 2 is at Medium.
2 Setback to any attacks made on the Troopers due to the movement of the train.
Decouple [ ]
Corner [ ]
Corner[X ]
Corner[X ]
Corner[x]
Decouple[x]
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Manny Donos
- Posts: 709
- Joined: Wed Jul 01, 2020 2:01 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Manny moved to help Vince with whatever it was he was doing; climbing up, climbing down, decoupling. Manny was just that kind of guy!
----------------------
Hoping Manny can assist?
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Hoping Manny can assist?
Re: It's a Hold Up! [Day 7, Late-Morning]
Manny can definitely assist!
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Jyrvess Ertil
- Posts: 634
- Joined: Fri Jul 03, 2020 4:11 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Jyrvess goes to secure the last chain.
(Auto Pass Brawn)
(Auto Pass Brawn)
- Vincenzo Senesca
- Posts: 105
- Joined: Sun Jul 26, 2020 3:12 am
Re: It's a Hold Up! [Day 7, Late-Morning]
Getting up was quite a bit easier with Manny's aide. Still it was time to go down the other side which might prove to be equally as tricky.
climbing back up! Coordination, assist from manny, 2 boosts from previous attempt. Free running, hard with a upgrade to do fast: 1eP+3eA+3eB+2eD+1eC 4 successes, 1 advantage










Maneuver: Climb back Up!
Action Climb down the other side.
climbing back down the other side. Boost from free running.: 1eP+2eA+1eB+2eD 1 success, 2 advantage






Which proved quite easy this time around, maybe he was getting used to the handhold?
(2 advantage to boost the next player?)
climbing back up! Coordination, assist from manny, 2 boosts from previous attempt. Free running, hard with a upgrade to do fast: 1eP+3eA+3eB+2eD+1eC 4 successes, 1 advantage










Maneuver: Climb back Up!
Action Climb down the other side.
climbing back down the other side. Boost from free running.: 1eP+2eA+1eB+2eD 1 success, 2 advantage






Which proved quite easy this time around, maybe he was getting used to the handhold?
(2 advantage to boost the next player?)
Human * Deliquent * Native
Carries: Heavy clothing, Datapad, Sap gloves, breath mask, datapad
Carries: Heavy clothing, Datapad, Sap gloves, breath mask, datapad
Re: It's a Hold Up! [Day 7, Late-Morning]
They were shooting at him! That wouldn't stand! Not thinking much, Fuff used the serendipitous moment of car stability to pew at the troopers! Damn, his pistol had a kick!
LM7. Pewing at troopers. Medium. Accurate. Flip.: 2eP+2eD+2eB+2eS 3 successes, 1 advantage








[8 Damage, Pierce 2]
LM7. Pewing at troopers. Medium. Accurate. Flip.: 2eP+2eD+2eB+2eS 3 successes, 1 advantage








[8 Damage, Pierce 2]
Farghul ω Immigrant ω Fluffy