It's a Hold Up! [Day 7, Late-Morning]

Crossing the verdant plains to the south of the city is the railway leading from the Beinirk mining town.
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Honor
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Honor » Wed Jul 29, 2020 3:01 pm

Fuff finds himself nearly slipping, but by the joined efforts of his comrades they catch him before going over. Pulling him onto the center of the train cart. Now.. with the harrowing journey of the descent onto the train car the real work began.

Someone had to couple the four corners of the cart, and quickly!
- This is accomplished by a "Passive Roll" of Brawn 2, meaning that if you have Brawn 2 you are able to perform this with an auto-success as an action.
- Otherwise, you will have to roll an Athletics check at Average difficulty.

Meanwhile, a much harder job, someone had to climb down and get to the back and front of the cart to decouple both sides.
- This is accomplished by a Average Coordination or Athletics action to climb down as a Action. This may be accomplished as Passive check if the character has 2 in both Athletics and Brawn or Coordination and Agility.
- Otherwise, you may attempt this as a Maneuver with a difficulty of hard with a Challenge Dice.

Once down there the person who decouples it will either need to perform a Passive Athletics or Mechanics check. If they have at least 3 in either skill they auto-succeed. However, if they do not they will have to roll against Hard difficulty as an action.

Quicker, the better, their intrusion was sure not to be unnoticed.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Jyrvess Ertil
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Jyrvess Ertil » Thu Jul 30, 2020 6:13 am

Jyrvess took a quick look at the car....as it was she had taken a quick read through some likely manufacturers and came up lucky. "Alright this particular model of car should have a weak spot just behind were the two couples engage. A good kick to it about." She tilts her hand to show the angle, "that degree of angle, should cause it to pop loose and make uncoupling easier."

-------------------------
Valuable Facts: Trains Average Knowledge: Education: 2eP+2eA+2eD 4 successes
ImageImageImageImageImageImage

Triumph to Vinny, 2 Advantages to everyone to do stuff related to decoupling the train car.

[Used Valuable Facts which triggered Improved Researcher]
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Vincenzo Senesca
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Vincenzo Senesca » Thu Jul 30, 2020 6:49 am

Vincenzo attempted to get the decoupling done in a hurry, unfortunately getting there seemed harder then I've thought it might be.

A much harder job, athletics at hard to get to the decoupling as a Maneuver. One boost from free running. Destiny hard upgraded: 2eP+1eA+1eB+2eD+1eC 2 failures, 2 advantage
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Failed (Can I use the advantage to make it but as an action instead of the manuever?)
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Honor
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Honor » Thu Jul 30, 2020 10:40 am

Vincenzo fell, not finding the grip he was supposed to and slipped down below. luckily, however, with Jyvress' wise words he caught onto the train again at the last second and pulled himself back up right by the train connection.

[Triumph used]
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Vincenzo Senesca
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Vincenzo Senesca » Thu Jul 30, 2020 12:01 pm

Luckily the decoupling process went much smoother and in moments Vincenzo's part of the job was done.

decoupling the carts athletics at hard 2 bonus advantages from jyrvess: 1eP+2eA+3eD 2 successes, 2 threat
ImageImageImageImageImageImage

Total 2 success 0 threat
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Honor
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Honor » Thu Jul 30, 2020 2:12 pm

Round 1:
Jyvress [x]
Vincenzo [x]
Manny [ ]
Fuff [ ]
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Manny Donos
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Manny Donos » Thu Jul 30, 2020 8:20 pm

Manny wasn't exactly Ladykiller McManmuscles, but he was certainly strong enough to lock down his corner.

---------------------------------------------------------

Brawn 2 auto-success
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Fuff
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Fuff » Thu Jul 30, 2020 11:10 pm

Try hard as he might, instructed as he was, Fuff was not able to dislodge the bolt. Damn late addition of opposed thumb to feline genome.

LM7. Athletics. Flip. 2 Advantages.: 1eP+2eD 0 successes, 1 threat
ImageImageImage

[1 Advantage to make next attempt easier]
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Honor
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Honor » Fri Jul 31, 2020 1:12 am

With the back car decoupled the cars behind start slowing down. Troopers from the back have climbed out and fire on the crew on their car but it's to no effect as the cars drift further and further away.

"LOOKOUT," comes a yell over the comm-link, "WE GOTS TROUBLE!" she shouted.

At the front a squad of troopers were climbing out of their rail-car and trying to get around to the top to come deal with the thieves.

Decouple [ ]
Corner [ ]
Corner[ ]
Corner[ ]
Corner[x]
Decouple[x]
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Manny Donos
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Manny Donos » Fri Jul 31, 2020 1:22 am

Ignoring them for the moment, Manny moved to another corner to decouple it.
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Jyrvess Ertil
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Jyrvess Ertil » Fri Jul 31, 2020 1:23 am

Jyrvess rushed over and hooked up a corner.

(Brawl 2 auto pass)
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Vincenzo Senesca
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Vincenzo Senesca » Fri Jul 31, 2020 3:17 am

Climbing wasn't Vincenzo's Strong pount today it seemed as he moved to make his way back up slowly he missed a hand hold, whatever happened here it wasn't likely goign to be good.

climbing back up! Taking the easier way: 1eP+2eA+1eB+2eD 3 failures, 2 advantage
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((Advantage to not completly fall off?))
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Honor
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Honor » Fri Jul 31, 2020 3:27 am

When Vince tried climbing his way back up his hand slipped, the metal of the train had received a weather treatment which made it more slippery than he'd prepared for. Slipping he was able to catch himself from falling but it wasn't a total loss as he found a few unconventional holds that would surely be easier.

+2 boost to next attempt.
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Fuff
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Fuff » Fri Jul 31, 2020 3:38 am

Fuff was useless in this de-bolting thing so he decided to hold off the guards in a different way... by spilling something very greasy and gooey down on them so as to slow them down! Such a cat thing to do, to drop a can of something the shelf for maximum mess. [Destiny Point to have the thing.]
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Honor
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Honor » Fri Jul 31, 2020 4:54 am

The troopers got closer, four men, two broke off and continued ahead while two of the others started to shoot at our protagonists! Luckily, due to the movement of the train their shots went wide!

Pew Pew at Fuff, cause he was doing something shady!: 2eP+1eA+3eD+2eS 2 failures, 1 advantage
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Players may choose to shoot back, or simply continue to work on getting the loot out of there. Trooper group 1 is at long, 2 is at Medium.

2 Setback to any attacks made on the Troopers due to the movement of the train.

Decouple [ ]
Corner [ ]
Corner[X ]
Corner[X ]
Corner[x]
Decouple[x]
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Manny Donos
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Manny Donos » Fri Jul 31, 2020 5:17 am

Manny moved to help Vince with whatever it was he was doing; climbing up, climbing down, decoupling. Manny was just that kind of guy!

----------------------

Hoping Manny can assist?
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Honor
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Honor » Fri Jul 31, 2020 5:40 am

Manny can definitely assist!
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Jyrvess Ertil
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Jyrvess Ertil » Fri Jul 31, 2020 6:15 am

Jyrvess goes to secure the last chain.

(Auto Pass Brawn)
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Vincenzo Senesca
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Vincenzo Senesca » Fri Jul 31, 2020 6:37 am

Getting up was quite a bit easier with Manny's aide. Still it was time to go down the other side which might prove to be equally as tricky.

climbing back up! Coordination, assist from manny, 2 boosts from previous attempt. Free running, hard with a upgrade to do fast: 1eP+3eA+3eB+2eD+1eC 4 successes, 1 advantage
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Maneuver: Climb back Up!

Action Climb down the other side.

climbing back down the other side. Boost from free running.: 1eP+2eA+1eB+2eD 1 success, 2 advantage
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Which proved quite easy this time around, maybe he was getting used to the handhold?

(2 advantage to boost the next player?)
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Fuff
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Re: It's a Hold Up! [Day 7, Late-Morning]

Post by Fuff » Fri Jul 31, 2020 4:03 pm

They were shooting at him! That wouldn't stand! Not thinking much, Fuff used the serendipitous moment of car stability to pew at the troopers! Damn, his pistol had a kick!

LM7. Pewing at troopers. Medium. Accurate. Flip.: 2eP+2eD+2eB+2eS 3 successes, 1 advantage
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[8 Damage, Pierce 2]
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