Clubbin' [Day 5, Mid-Afternoon]

Nightclub run by a local entrepreneur. Design is dark and decadent, boasting it's presence with splashes of bright color via neon lights.
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Lysa
Posts: 269
Joined: Mon Jun 29, 2020 2:50 pm

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Lysa » Wed Jul 22, 2020 6:31 am

Lysa's eyes go wide behind her shades as the gun goes off and her small smile breaks into a feral grin as her heart starts to race "Now this is what the doctor ordered!"

-----------------------
D5 clubbing vigilance: 2eA 1 success, 1 advantage
ImageImage

Soak 3
Wounds: 0/14
Strain: 0/13
Has
heavy blaster pistol
Cpsl launcher
-plasma
-concussive
-frag
3 additional frag grenades
Vibroknife
2 stim packs
Defense 0
Hooman * Prodigal Daughter * MechanicExplosive Enthusiast
Carries: Blaster Comlink Grenade Launcher leather jacket

"Its ok to blow stuff up every once in a while." "You mean off right?" "I know what I said."

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Varina Ordo
Posts: 386
Joined: Fri Jul 03, 2020 5:01 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Varina Ordo » Wed Jul 22, 2020 7:38 am

Varina dropped her thoughts of stained clothing, turning to the fray...

---

D5 MA Vigilance: 3eA 3 successes, 3 advantage
ImageImageImage

Has:
Heavy Armor
Vibrorapier
Heavy Blaster Pistol
Sap Gloves
Garrote
Stun Grenade
Scanner Goggles
Thermal Cloak
Respirator
Utility Belt/Load Bearing Vest/Military Belt Pouch

Wound Threshold: 2/13 (2 Stim Used)
Strain Threshold: 1/13

Soak 4
Defense: 0/0
Human | Petulant Vagabond | Aspirant Warrior | Camping Enthusiast
Description | Theme

"Hey! I'm old enough to kick your butt into next week!"

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Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Wed Jul 22, 2020 8:29 am

(This happens during turn 1, but for cleanliness posting here and now)

As the firefight was just starting around them, Mallory looked down to Vex, "Are you alright Ma'am?" she asked. Vex nodded, slowly, "Y-yes, I'm quite alright.." she said, pulling up a bloodied hand to brush her ear. Noticing the blood she panicked and quickly looked down. Mallory's white shirt was slowly turning a dark-red.

Looking to her with eyes widened slightly, Mallory shook her head. "As long as you're alright Ma'am.." she said, getting her up and behind her.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Leah kuso
Posts: 605
Joined: Sat Jun 27, 2020 10:35 pm

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Leah kuso » Wed Jul 22, 2020 3:21 pm

Leah was up and moving quickly as the guns started firing around her!

D5 MA Vigilance: 2eA 1 success, 1 advantage
ImageImage

Wounds taken: 0/13
Strain used: 0/13
Soak: 1
Defense: 0

Has:
Hold-out blaster
Stun stick(training saber)
2x stimpack
Twi'Lek * Local * Dancer * Pretty little thing * Profile
Carries: Stunglowstick (sometimes) * Dancers(performers) attire * comlink

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Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Wed Jul 22, 2020 7:22 pm

Initiative Rolls:

Group One:
Vex's Bad Day: 2eP+1eA 4 successes
ImageImageImage

Group Two:
Vex's Bad Day: 2eP+1eA 5 successes, 1 Triumph
ImageImageImage

Group Three:
Vex's Bad Day: 2eP+1eA 1 success, 1 advantage
ImageImageImage

Group Four:
Vex's Bad Day: 2eP 2 successes, 1 advantage
ImageImage

Group Five:
Vex's Bad Day: 2eP 3 successes, 1 advantage
ImageImage

Trandoshan Mercenary:
Vex's Bad Day: 1eP+1eA 1 success, 1 advantage
ImageImage
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Wed Jul 22, 2020 7:25 pm

Goal: Survive
-Bonus Objective: Clear the field in five turns. (This goal is not expected, but if you can manage it.. that's pretty neat!)

All attackers will start at Medium from the party who is at the center of the clubs floor together. They are spread out, around the group in a circle. Group 3 and 2 are on the upper level.

None of the attackers have defensive talents or Adversary.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

User avatar
Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Wed Jul 22, 2020 7:30 pm

Initiative:

NPC
NPC
PC
NPC
NPC
PC
PC
PC
NPC
NPC
PC

I shall work on the first two NPC slots sometime later today. Time for a little.. mayhem.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

User avatar
Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Thu Jul 23, 2020 4:58 am

First of the lot, one of the groups quickly ran into the fray. Positioning themselves up behind tables and booths for cover above!

While one of the groups of Weequay rushing in also take cover on the lower level, firing at some of Vex's people! However, their shots go wide and land only among the scattered furniture in the rush!

However, the Trandoshan, seeking bigger prey focuses in his attack on the group at the very center of the room, aiming right at Lysa! "My brothers know well the thrill of the hunt, to hunt such prey is an honor!" he shouted as he sent in a well-aimed volley of blaster rounds.

Vex's Bad Day: 2eP+1eA+2eD 0 successes
ImageImageImageImageImage

Vex's Bad Day: 2eP+2eD+1eB 2 successes, 2 threat
ImageImageImageImageImage

Lysa takes 11 damage before soak!

2 Threat for Lysa's to determine as they sees fit.

Minion Groups 1 and 2 are in cover, conferring 1 Ranged defense to each.

Minion groups 1, 2, and 3 are three strong. Minion group 4, 5 are two strong.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Manny Donos
Posts: 709
Joined: Wed Jul 01, 2020 2:01 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Manny Donos » Thu Jul 23, 2020 5:59 am

Manny dove under a table, but he came up firing. Firing, but unfortunately not hitting anything, the blaster bolts streaking through the air until they struck the ceiling.

-----------------------------------------------------------------------

Maneuver - take cover
maneuver (2 strain) - draw blaster

Clubbin', shoot group 4, medium range: 1eP+3eA+2eD 0 successes
ImageImageImageImageImageImage

Wounds 12/12
Strain 10/12
Soak 3
Defense M/R 0/1

NPC
NPC
PC
NPC <-
NPC
PC
PC
PC
NPC
NPC
PC
Human | Kamda Native | Ambidextrous | Petty Criminal | ILLUSIONS!
Profile
Watches sold: 1!

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Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Thu Jul 23, 2020 6:33 am

Meanwhile, from above, one of the groups who got to cover early managed to take some devastating shot's with careful aim at Vex's people! One of the men in suits is struck and topples over right beside Manny. While the another came in and got to cover while they just started blastin'! Striking Leah in their opening volley!

Vex's Bad Day: Group 2, Vex's People, Aim: 2eP+1eA+2eD+1eB 1 success
ImageImageImageImageImageImage

Minion Group 2 hits Vex's people.

Vex's Bad Day: Group 2, Leah!: 2eP+1eA+2eD 2 successes
ImageImageImageImageImage

Minion Group 3 (mismarked as 2) hit's Leah! Dealing 9 damage before soak!
Minion Group 3 also takes cover this turn!

Minion Groups 1, 2, and 3 are now in cover. Conferring 1 Setback to attacks made against them due to Ranged Defense.

NPC
NPC
PC
NPC
NPC
PC <-
PC
PC
NPC
NPC
PC
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Raven Cadera
Posts: 989
Joined: Thu Jul 02, 2020 8:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Raven Cadera » Thu Jul 23, 2020 6:44 am

Motherkriffin' nerfherders, the lot of them!

Cursing in a language only Varina understood, Raven pulled out her blaster pistol, moving forward for a better position. The shots were more a covering fire though, and she kicked over a table to duck into cover.

The sudden movements reminded her of the injuries sustained earlier that day.

----------------

Maneuver: Draw blaster pistol
Maneuver: Take cover (2 strain)
Action: Shoot!

D5 MA Clubbin'. Round 1. Ranged: Light at Short vs Group #5: 1eP+2eA+1eD 0 successes
ImageImageImageImage
D5 MA Clubbin'. Round 1. Ranged: Light actually at Medium, so +1 Difficulty: 1eD 0 successes, 1 threat
Image

1 threat gives 1 strain to Raven

Wound treshold: 9/16 (4 stims used)
Strain treshold: 8/12 (reduced from 13 by Obligation)

Soak 5
Ranged Defense 1
Melee Defense 0
Mandalorian | Honor-bound Avenger | Orphan | Revanchist
Theme 2 | Data

"Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum."
Has: Mandalorian armor, vibroblade, blaster pistol, knife, cloak, load-bearing gear, utility-belt with pouches.

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Varina Ordo
Posts: 386
Joined: Fri Jul 03, 2020 5:01 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Varina Ordo » Thu Jul 23, 2020 6:49 am

Varina turned about, drawing both her weapons in a frantic mess of a maneuver. She then fired her shots off wildly in the enemy's direction.

---

Maneuver: Draw Pistol
Maneuver w/ 2 Strain: Draw Sword
Action: Fire Pistol
D5 MA Ranged Light at Group 4, Medium: 1eP+2eA+2eD 3 successes, 2 threat
Base Damage 7 for 10 Damage before Soak. Threat to GM.

Wound Threshold: 2/13 (2 Stim Used)
Strain Threshold: 3/13

Soak 4
Defense: 1/0
Human | Petulant Vagabond | Aspirant Warrior | Camping Enthusiast
Description | Theme

"Hey! I'm old enough to kick your butt into next week!"

User avatar
Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Thu Jul 23, 2020 7:04 am

As Varina's blasts make their mark, the Weequay she shot threw himself behind booth to take cover. While he turned over and got ready to fight, he found himself hurting real bad. Luckily for him his friend was not far behind.

Group 4 takes a free maneuver and takes cover.

Combat Updated:
Groups: 1, 2, 3, 4 are all behind cover granting them 1 Ranged Defense.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Lysa
Posts: 269
Joined: Mon Jun 29, 2020 2:50 pm

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Lysa » Thu Jul 23, 2020 7:43 am

Lysa got hit by the blaster and looked down at the wound and back up with a feral smile as she leveled her stabbed herself with a stim pack and then shot a concussion grenade into a group of baddies. The explosion with vicious and tore through a good number of them. The resulting chaos had other unforeseen benefits.

------------------------------------------------------
Maneuver aim
incidental draw stim
maneuver use it heal 5 wounds
action shoot

(note spending destiny and 10 credits to have the military pouch to be able to quick draw stims)

D5 MA Clubbin grenade at group 3 aim average custom grip removes set back from defense: 2eP+1eA+1eB+2eD 3 successes, 1 threat, 2 Triumph
ImageImageImageImageImageImage

initial target takes 13 (10+3sux) triumph to trigger blast everyone at engaged takes 12 (8+3sux+powerful blast 1)
Triumph to upgrade Leah's next check
threat to GM

Soak 3
Wounds: 3/14
Strain: 2/13
Has
heavy blaster pistol
Cpsl launcher
-plasma
-frag
3 additional frag grenades
Vibroknife
2 stim packs
Defense 0
Hooman * Prodigal Daughter * MechanicExplosive Enthusiast
Carries: Blaster Comlink Grenade Launcher leather jacket

"Its ok to blow stuff up every once in a while." "You mean off right?" "I know what I said."

User avatar
Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Thu Jul 23, 2020 10:15 am

With the explosion the supports of the structure weakened, everything above was blasted smithereens and the whole level came down almost, but was caught by some of the structural supports. Just barely stopping short of bringing down half the building with the blast.

In the response to the blast, Mallory yells over, "All of us dying together ISN'T REALLY BETTER!" she shouted over the fire-fight.

[Lysa suffers a Setback on her next check for being rebuked by Mallory]

While the Hutt's response was a lot more directed at their target, firing off shots that just barely missed. However, it did grant them the chance to move closer. While on the other side, group five also moved in for a better shot at getting their target. However, their fire did grant them the ability to find cover their comrades did not.

[Free Manuever to Move to Short, loses Cover. Used aim and attack action.]

Vex's Bad Day: Group 4, Lysa! Careful aim!: 2eP+2eD+1eB 0 successes, 2 advantage
ImageImageImageImageImage

Vex's Bad Day: Group 5, Lysa!: 2eP+2eD 1 failure, 2 advantage
ImageImageImageImage

Groups: 1, 2, 5 are in cover for 1 Ranged Defense.

Group 3 is dead.

Trandoshan, Group 1 and 2 are at Medium.
Group 4, and 5 are short.

Last player turn before end of round.

Lysa gains a setback on her next check.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

User avatar
Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Thu Jul 23, 2020 3:50 pm

Leah, taking a bad hit quickly finds cover by flipping a nearby table. Hiding behind it she searches through her bag and finds a stimpack.

Maneuver: Take Cover
Action to Maneuver.
Maneuver: Draw Stim.

Wounds taken: 8/13
Strain used: 0/13
Soak: 1
Defense: Ranged 1
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

User avatar
Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Thu Jul 23, 2020 4:03 pm

As the club exploded into chaos so many of Vex's people went down. With Vex safe, more or less, Mallory grabbed a few of her guys and put Vex into their hands, yelling to get her out of here. With that done she got a stim into the area by her wound and staunched the bleeding for now.

Meanwhile, the Hutt's and many of Vex's people kept shooting. Outside another separate gunfight could be heard as perimeter guards hearing the blaster-fire came circling back in. Hutt enforcers outside were in position to hold them out of the room.. hopefully until the job is done.

Down below, one of the groups of Weequay quickly saw fit to get out from under the floor above as it dangerous held toward collapsing. Moving into short range with the group they fired on Manny! Striking him with devastating blows that were sure to leave a mark, and most importantly.. opened up a chance for their leader to take a better shot.

Vex's Bad Day: Group 1: Manny!: 2eP+1eA+1eD+1eS 3 successes, 1 Triumph
ImageImageImageImageImage

Maneuver to Short.
Manny is dealt 10 damage before soak.
Triumph used for Upgrading Trandoshan Mercenary's check.

Up above, the group on the other side fired down on Vex's people. Hiding behind cover they hop out for a few devastating shots that were sure to cripple Vex's forces. Taking down one of the men body-shielding for Vex as they tried to get her out to safety.

Vex's Bad Day: Group 2, Vex's People, Aim: 2eP+1eA+2eD+1eB 2 successes, 2 advantage
ImageImageImageImageImageImage

NPC
NPC
PC <-
NPC
NPC
PC
PC
PC
NPC
PC

Group 1, 4, and 5 are all in short range from the party.
Group 2 is in cover, group 5 is in cover.
Leah as an, as of yet, unused Upgrade on her next roll.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Varina Ordo
Posts: 386
Joined: Fri Jul 03, 2020 5:01 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Varina Ordo » Thu Jul 23, 2020 5:17 pm

Varina continued to look around. She chose her target: some thugs hiding behind cover. The young girl charged in and started stabbing and stabbing.

---

Maneuver: Engage Group 5
Manuever w/ 2 Strain: Aim
Action: Stab

D5 MA Round 2 Melee against Round 5: 1eP+2eA+1eB+1eD 5 successes, 2 threat
ImageImageImageImageImage
D5 MA Round 2 Missed Difficulty Die: 1eD 0 successes, 1 threat
Image
Base Damage 5 plus Soft Spot (+3 with Destiny) for 13 Damage with Pierce 5. 3 Threat to GM.

Wound Threshold: 2/13 (2 Stim Used)
Strain Threshold: 5/13

Soak 4
Defense: 1/0
Human | Petulant Vagabond | Aspirant Warrior | Camping Enthusiast
Description | Theme

"Hey! I'm old enough to kick your butt into next week!"

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Honor
Posts: 1925
Joined: Thu Mar 21, 2019 11:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Honor » Fri Jul 24, 2020 3:22 am

Varina quickly dices through the first she comes into contact with, but with the next they manage to stop themselves from being turned into cubes. In a desperate attempt to save themselves they shoved her backwards, causing her to trip over the body of their comrade and hit the floor hard.

[Threat used to make Varina fall prone]

Snarling, the Trandoshan watches as many of the men he was tasked with have started to fall. "Fight harder!" the Trandoshan yelled. Choosing his next target as one of the one's not yet inspired to keep down. Firing on Raven.

Meanwhile, the lone Weequay Varina charged slashed at her on her way down. Cutting the girl.

Vex's Bad Day: Trandoshan, Raven, Aim, Upgrade from Group 1: 2eP+1eA+2eD+1eB 4 successes, 1 threat
ImageImageImageImageImageImage

Vex's Bad Day: Raven Forgotten Setback: 1eS 0 successes, 1 threat
Image

Vex's Bad Day: Group 5, Varina: 3eA+2eD 1 success
ImageImageImageImageImage

Vex's Bad Day: Group 5, Varinam Forgotten Prone Boost: 1eB 1 success
Image

13 damage before soak dealt to Raven.
Threat converted to strain converted to wounds.

6 damage with Pierce 2 delivered to Varina.

Next 3 player actions will have difficulty Upgraded by GM Destiny.


NPC
NPC
PC
NPC
NPC
PC <-
PC
PC
NPC
PC
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Raven Cadera
Posts: 989
Joined: Thu Jul 02, 2020 8:50 am

Re: Clubbin' [Day 5, Mid-Afternoon]

Post by Raven Cadera » Fri Jul 24, 2020 3:34 am

Leaning around the corner of her impromptu cover, Raven took careful aim at one of the approaching groups before firing off a volley of blaster bolts towards them.

She took a deep breath and ducked back into her cover again, finding the adrenaline building up to quell her weariness.

The blaster bolts hitting her nearly made her keel over, and the stim she applied didn't have nearly a good enough of an effect yet.


-------------

Incidental: Draw stim
Maneuver: Stim
Maneuver: Aim
Action: Shoot!

D5 MA Clubbin'. Round 2. Ranged: Light at Short vs Group #1. +1B Aim. GM Destiny: 1eP+2eA+1eB+1eC 4 successes, 1 advantage
ImageImageImageImageImage

Damage is 6 base + 1 Point Blank + 4 Successes so 11 Damage before Soak to Group #1.
1 Advantage to recover 1 Strain.

Wound treshold: 15/16 (5 stims used)
Strain treshold: 7/12 (reduced from 13 by Obligation)

Soak 5
Ranged Defense 1
Melee Defense 0
Mandalorian | Honor-bound Avenger | Orphan | Revanchist
Theme 2 | Data

"Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum."
Has: Mandalorian armor, vibroblade, blaster pistol, knife, cloak, load-bearing gear, utility-belt with pouches.

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