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Star Buster Planning
Posted: Thu Aug 06, 2020 12:21 am
by Jyrvess Ertil
So....we have some skill checks to pass!
We are kind of Intellect heavy but I think we can use any skill to take on the challenge if it could make sense.
So to kind of keep a tally here:
Intellect 5(Druuuuuuugs)
Computers 2
Education 1
Lore 1
Warfare 1
Outer Rim 1
Cunning 3
Deception 2
Skullduggery 1
Perception 1
Streetwise 1
Those are skills I have the best shot at, but there is some overlap with other players.
Also right now we have a floating Triumph that can be added to 1 of these rolls we make. Not sure what all that can do, I know on my end I can spend it to add an extra success to my Warfare checks and I assume there are other Talents that work similarly.
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 2:39 am
by Vincenzo Senesca
Yay skill checks?
Seems like we should save things like out highest int skills for the daunting rolls if need be. Sadly I don't think anythign like Short Cut, indistinguishable, or Free running will beany help for me here. g
Brawn 4 (Drugs!)
Athletics: 2
Brawl: 1 (Questionably useful)
Resilence: 1
Agility: 3
Coordination: 1
Stealth:1
Cunning: 3
Skulduggery: 1
Perception: 1
Deception: 1
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 8:13 am
by Tosath Nazora
This is all of my skills. I've got most of my XP in talents, and I definitely have a more focused build.
My three best that I can do are Medicine, Education and Charm. Anything else is really a crap shoot. I could potentially do Intellect based skills with no skill ranks with Average checks and be able to pass them though.
Intellect 5 (Drugs are bad, mkay)
Education 2
Medicine 3
Presence 2
Charm 2
Negotiation 1
Cunning 2
Streetwise 1
Edit: I'd suggest saving the triumph and using it if someone equals out on success/failure on a roll. And if we don't end up with a roll like that (all passed or too deep in the hole with failures) then use it on the last roll to provide some sort of story effect to ease escape.
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 9:02 am
by Claymore Frost
Intellect - 5 (drugs)
Astrogation - 1
Computers - 2
Core Worlds - 1
Mechanics - 1
Agility - 3
Range Light - 2
Stealth - 1
Genetically Engineered - 1 Strain - 1 boost Agility checks
---------
Long day...
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 9:20 am
by Jyrvess Ertil
So if we can do a Computers(Clay), Medicine(Tos), and Education(Tos) check on Daunting; Then Warfare(Jyr), Athletics(Vin), Mechanics(Clay), Outer Rim(Jyr) on Hard; Deception (Jyr), Skullduggery(Vince), and then either Perception(Jyr or VInce) or Stealth(Clay)?
That sound like a good mix?
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 9:53 am
by Tosath Nazora
Seems reasonable to me. But do we need to wait on GM to kick it off for entering the base?
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 10:05 am
by Jyrvess Ertil
No idea, I figure we should probably have some sort of IC plan.
Though 'make it up as we go along' is always a good one. Maybe we use the Medicine check to fake critical injury on one of us or the prisoner when we find her? The rest are pretty easy to work in...well besides Outer Rim but really I could do Lore instead.
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 12:21 pm
by Raven Cadera
Honor wrote: ↑Wed Aug 05, 2020 8:27 am
"Alright," the pilot said, one of Nerra's people in uniform. "I can't stay here, so you're all going to have to find your own way off the ship. Prison sector is down on level 23, so you'll need to gain access to a lift. Once there you should be able to find a prisoner oversight station to figure out which one she's in. Once you've got her... well, I'd go for an escape pod but if you find you need to do it in a rush gunning for a transport won't be the worst option. Just.. be careful, alright? Nerra sent us here to save someone. No sense getting blown out of the sky on the way out, or pulling something too risky, yea?" he put his hand on Nazora's shoulder.
"Kamda needs you," he said to Nazora and then looked to the others, "All of you. Now go, quickly, before they come back and get suspicious."
I think you're good to start.
Heist has a bit more narrative power to the players.
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 12:39 pm
by Honor
I'll just parrot the above
Thanks for looking out
Heist is meant to be fluid so you all can sorta say "this was the plan all along" with your posts.
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 1:22 pm
by Vincenzo Senesca
Indeed, if someone doesn't start things off soon ill do the thing.
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 1:35 pm
by Tosath Nazora
Vincenzo and Jyrvess get an upgrade each on their next rolls, thanks to two Triumphs on first roll
Re: Star Buster Planning
Posted: Thu Aug 06, 2020 11:59 pm
by Jyrvess Ertil
I will need to go last or the Advantages Reset.
My first roll will be a Knowledge check as well to hopefully do another round of advantages
Re: Star Buster Planning
Posted: Fri Aug 07, 2020 8:35 am
by Tosath Nazora
I'll wait a few more rolls to do medicine when we're narratively closer to the prisoner. Go ahead with another round and Tosath will just follow along.
Re: Star Buster Planning
Posted: Fri Aug 07, 2020 9:02 am
by Jyrvess Ertil
Alright Vince or Clay want to try one of the hard rolls?
Re: Star Buster Planning
Posted: Fri Aug 07, 2020 9:47 am
by Claymore Frost
I can do a Mechanics check, but need to frame it up first
Re: Star Buster Planning
Posted: Fri Aug 07, 2020 10:37 am
by Vincenzo Senesca
I'll take a shot at athletics when I get home. Work is basically too busy for posting nowadays.
Re: Star Buster Planning
Posted: Fri Aug 07, 2020 8:57 pm
by Tosath Nazora
Yet another triumph from Tosath, upgrading the next skill roll for whoever goes next
Re: Star Buster Planning
Posted: Fri Aug 07, 2020 9:20 pm
by Jyrvess Ertil
That was success 7. The rest are average fluffy rolls. Going to throw a deception roll for fluff. And we have one more check after that for fluff as well.